A Timeline of Dave's Creative Work

In 2007 I was lucky enough to work on promotional campaigns for four major films, some of the biggest movies of the year. They included The Host, Shrek the Third, Transformers, and National Treasure 2: Book of Secrets, which means I worked with some incredible clients, like Disney, Dreamworks, Paramount, and Magnolia Pictures. Additionally I did work for M&M's, Deep Focus, Chevrolet, Campbell-Ewald, McCann Erickson, the U.S. military, and several clients whose campaigns won't launch until sometime in 2008.

Alternate Reality Games

2001: Majestic – beta tester, content creator through BIOS program – Electronic Arts
2001: ChangeAgents – Creative Chip- independent
2001: ChangeAgents – Operation Mindset- independent, done as part of Majestic’s BIOS Program and featured on their website and in their newsletter
2002: ChangeAgents – Out of Control- independent
2003: Chasing the Wish- independent
2004: Urban Hunt (Dread House) - independent
2005: ARGTalk - independent
2005: Art of the Heist – Audi, McKinney-Silver, Chelsea Digital, GMD Studios
2006: Who is Benjamin Stove? – Campbell-Ewald, GMD Studios
2006: Catching the Wish- independent
2007: Unnatural Selection (Monster Hunter Club) – ARGStudios, Magnolia Pictures
2007: Helical Training program - an ARG based training program for BBN Technologies and the U.S. military (DARPA and JFCOM)

Non-ARG Marketing Campaigns and Online Games

2006: Hedgegames – for HP and Dreamworks for Over the Hedge film – Campfire Media
2006: Santa Barbara International Film Festival Podcasting official website design
2006: The Missing Gnome interactive components for Travelocity – McKinney-Silver
2007: Fairy Tale Ransom – M&M’S and Dreamworks for Shrek the Third – G2 Interactive
2007: Rise of the Chevy Autobots – Chevrolet, Dreamworks, and Paramount for the 2007 Transformers movie - Campbell-Ewald
2007: The President's Book Blog – Disney for the 2007 film National Treasure 2: Book of Secrets

Books

2005: Wrote and published This Is Not A Game: A Guide to Alternate Reality Gaming
2006: Wrote and published Through the Rabbit Hole: A Beginner’s Guide to Playing Alternate
Reality Games

2007: Contributor to book Space, Time, Play
2007: Contributor to forthcoming books Digital Storytelling: A Creator's Guide To Interactive Entertainment, Volume 2 and Branding Only Works on Cattle

Television Work

2006: Danger Game TV Show pilot with Superfine Films (NYC) and Blast Theory (UK)

Speaking Engagements

2005: June, NYC ARGFest
2006: March, SAGA Writing Interactive Fiction Conference in Germany
2007: March, Keynote Speech, University of Florida Digital Gaming Conference
2007: March, panel speaker at ARGFest San Francisco