CHANGEAGENTS: CREATIVE CHIP was the very first ARG I ever created. I made it in 2001 while Electronics Arts' MAJESTIC was still running and although it was set somewhat in the universe of that game, it featured a totally original plotline and characters, a mysterious musical group known as the ChangeAgents. The game featured over a half dozen websites that I created especially for the game, some of my original music, a my very first attempts at Flash-based animations, puzzles, and videos. The only direct connection to MAJESTIC was right at the very beginning of the game when I listed a fictional country club from the MAJESTIC universe as the place where the ChangeAgents "live" song EXOTIC had been recorded, as a rabbit hole into the game for fans of the EA game.

 

 

 

Chapter Four: EXPOSE

If you're reading this you too must have found Stan's Employee ID number and used it to access the HARNESS page. When I did I was sent to a security clearance page that I wasn't anticipating. They may have added this as a results of the public exposure of our efforts against them. I "keyed" this page to the SECURITY ALERT CODE displayed there in hopes you would use it to find this page. In any case, we won't be able to access the HARNESS controls for the chip inside Stan without this code. I've been trying to find some "manhole" or backdoor from the Creative Chip website pages into their security system but so far I've been unsuccessful. And we are truly running out of time. From the preliminary work we've done analyzing the drawings and specifications Stan was able to send us before they took control of him again, it's beginning to look like, if they are not stopped soon, the effects of this new chip may be irreversible.

We may have one slim chance. Our agent "Joe" who had penetrated the Creative Chip organization before being discovered has disappeared. We think that the "agencies" involved either "have" him or, more likely, have killed him. But, a few days ago we received a mysterious coded message that appeared to be from an IP address somewhere inside Creative Chip. It isn't in any of our standard codes but heir are indications that it may be from "Joe". We're thinking that they may have begun manipulating his mind trying to gain information about us and it somehow has partially "scrambled" his thinking. But, somehow we think there may be a clue within. See what you can find, it's posted here.

NOTES about CHANGEAGENTS: CREATIVE CHIP
CHANGEAGENTS: CREATIVE CHIP (and its popularity with MAJESTIC fans) was one of the primary reasons that EA began their BIOS program, to encourage and incorporate fan-created materials into the MAJESTIC game and universe.
The Flash-based HARNESS system secured on the Creative Chip website was an interface designed to allow remote control of the chips implanted into various subjects. Accessing and disabling the system by entering a series of codes was part of the game's finale.
I wrote and recorded all of the ChangeAgents' music used in the game, and actually posted it and sold CDs of the material from the website mp3.com, which was then a site that offered exclusively amateur music for free. This was one of the game's main rabbit holes.
All websites, images, character names, and story descriptions are copyright 2007 - Dave Szulborski