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| CHANGEAGENTS:
CREATIVE CHIP was the very first ARG I
ever created. I made it in 2001 while Electronics Arts' MAJESTIC
was still running and although it was set somewhat in the universe of
that game, it featured a totally original plotline and characters, a
mysterious musical group known as the ChangeAgents. The game featured
over a half dozen websites that I created especially for the game, some
of my original music, a my very first attempts at Flash-based animations,
puzzles, and videos. The only direct connection to MAJESTIC
was right at the very beginning
of the game when I listed a fictional country club from the MAJESTIC
universe as the place where the ChangeAgents "live" song EXOTIC
had been recorded, as a rabbit hole into the game for fans of the EA
game. |
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Chapter Three: ENHANCE If you haven't been there yet, you need to go a check out this site: www.creativechip.com These
are the bastards that are taking the so-called "enhancement technology"
that Stan and other legitimate developers have been working on and
turning it against the very people it was designed to benefit. Although
their website and technology have just recently "gone public",
one of the dirty little secrets is that this enhancement technology
has been available to the rich and powerful for a quite a while. And
here's the incredibly brilliant and ironic twist: while making the
recipients of this new technology believe they were getting something
that "average" people couldn't get, these "government"
agencies have actually given themselves a means of influencing and
controlling a lot of the most important people in the world. The one
flaw in their plans has always been the changeagents interference
and de-programming technology which has been used to thwart the agencies'
actions at several key junctures. The new chip that Stan David has
developed threatens to render this last defense ineffective as Creative
Chip brings this technology to the public. And the danger isn't only
in their selling devices to anyone stupid enough to put one in their
body; we have strong evidence indicating that they are a short time
away from being able to integrate this technology with the electromagnetic
emissions coming from your computer as you view their website. In
other words, they will very very soon have direct access to manipulate
and control the minds of anyone who has an internet connection in
their home. |
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NOTES
about CHANGEAGENTS: CREATIVE
CHIP |
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| CHANGEAGENTS:
CREATIVE CHIP (and its popularity with
MAJESTIC fans) was one of the primary reasons
that EA began their BIOS program, to encourage and incorporate fan-created
materials into the MAJESTIC game and universe. |
The
Flash-based HARNESS system secured on the
Creative Chip website was an interface
designed to allow remote control of the chips implanted into various
subjects. Accessing and disabling the system by entering a series of
codes was part of the game's finale. |
I
wrote and recorded all of the ChangeAgents'
music used in the game, and actually posted it and sold CDs of the material
from the website mp3.com, which was then a site that offered exclusively
amateur music for free. This was one of the game's main rabbit holes. |
| All websites, images, character names, and story descriptions are copyright 2007 - Dave Szulborski | ||